SPILL THE ENEMY'S BLOOD, NEVER INK.


SPILL THE ENEMY'S BLOOD, NEVER INK.

sic gloria transit mundi



Showing posts with label Video Game Trailer. Show all posts
Showing posts with label Video Game Trailer. Show all posts

Friday, February 18, 2011

The IMAKEMADEBEATS Video Game?

Yessir, check it out. . .

The IMAKEMADBEATS Video Game!!! Official Infomercial.

THE GAME

To accompany his first solo album, which debuted less than a month ago via Doxside Music Group, producerIMAKEMADBEATS enters the gaming front, releasing IMAKEMADBEATS: The Game, a computer-based alternative to your X-Box which shares the artist's deep passion for production, and lets you-make-mad-beats. The concept for this project originally came during a brainstorming session between Synopse, creator of the IMAKEMADBEATS: The Game, and IMMB himself on how to stand out among other indie labels and best promote the IMAKEMADBEATS album. "We wanted to reach people who love the challenge of video games that may have never heard of me otherwise," explains IMAKEMADBEATS. Synopse also expressed possibility for future expansions of the game, adding that, "There were a few more ideas that were tossed around that you might see in later incarnations."

Setting the stage for the game, the creators have developed a unique storyline for players to get fully immersed: The first show of IMAKEMADBEATS' new tour is right around the corner, but tragedy has struck and all of his beats have been stolen. Now, it's up to you, the player, enlisted as IMMB's assistant engineer to use the virtual midi-controller to help reproduce several of the beats from the IMAKEMADBEATS album in a "Simon Says" style game-play. Available via free download for both Mac and Window platforms, hip-hop fans and gaming enthusiasts alike can take on IMAKEMADBEATS: The Game.

Watch the Official Infomercial for IMAKEMADBEATS: The Game:
[Click here.]

Download IMAKEMADBEATS: The Game:
Air Version:
[Click here.]
Windows Version:
[Click here.]

Download the Manual for IMAKEMADBEATS The Game:
[Click here.]

Please post buy links:
Doxside Music Group Store (featuring special package deals including IMMB T-shirts and more): [Click here.]
Bandcamp: http://imakemadbeats.bandcamp.com/album/imakemadbeats-2
iTunes: [Click here.]
Amazon: [Click here.]
(Via.)

Downloading mine now. . .


Share/Bookmark

Tuesday, June 22, 2010

"Resistance Is Futile. . ."

Can I kick it?

Yes, you can.
Adidas x CLOT Dark Side Stars.


Star Wars The Force Unleashed 2 E3 2010 HD Betrayal Trailer.
Share/Bookmark

Saturday, June 12, 2010

Devil's Third

(Via Kotaku.)




"In looking at real combat, close combat has a more visceral bloody feel to it. I want to get more of that close combat feel in [Devil's Third]," Itagaki told Kotaku in a recent interview, the table full of Valhalla's top staff. Itagaki himself was without his trademark shades, wearing a new silver ring in the shape of the Valhalla Game Studios logo.
[...]
While Bilson and Itagaki were tight-lipped about the story behind Devil's Third, they provided some clues about its war-torn settings, which span the globe. Bilson said the biggest clue about Devil's Third's background is the Kessler syndrome theory.

The Kessler syndrome basically says that the density of objects in low-Earth orbit could reach a point where collisions between those objects could cause a disastrous cascade of debris. Those collisions could compound, causing more orbital collisions, a scenario that could render space travel and the use of satellites unfeasible.
[...]
As for the name Devil's Third, Bilson and Itagaki said it has multiple meanings related to the fiction and the characters, the first of which is rooted in classical music, in the dissonance of tritones, or "Diabolus in Musica." Bilson referenced the works of Richard Wagner, including his opera Götterdämmerung about the downfall of the Norse gods, as well as the music of Black Sabbath, in explaining the concepts behind the game.

"As we expose some of the fiction, it all becomes clear," Bilson says. "[The title Devil's Third] absolutely came out of the game, there's a character in the game that has a relationship to the music, there's three factions…" Then he cut himself off.

"I don't want to really talk about it," he said, seemingly having given away too much already.

Itagaki explained his thoughts on the musical foundation of Devil's Third.

"Dissonance can make people feel negative feelings," he said. "But you can try to be nice, make everything really accessible and pleasant, or you can go down a road that rattles people a bit. I think the latter is where I can make a more interesting impact on people. More than the musical interpretation of Devil's Third, I'm more interested in the literary associations."

(Via Kotaku.)

This game comes from THQ and Valhalla Game Studios, which is comprised of former Team Ninja members (and Tomonobu Itagaki) - the developers of the Dead or Alive fighting games and the recent incarnations of Ninja Gaiden - which happen to be some my favorite video games of all time.  Shit looks insane.
Share/Bookmark
Related Posts with Thumbnails